Only way I can think of, would be to have a few transparent pixels in your texture (texture would need to be loaded with the alpha flag), and set the UVs of the triangles vertices so that the triangle gets mapped onto the transparent part of the texture.
There's a downside to this, you'd need to make sure the triangles in question have unique vertices, by that I mean the triangles vertices must NOT be shared/used by any other triangles, otherwise the texture mapping on those 'other' triangles will look screwed up.
Which means, you're going to need to edit those triangles in your model/animation app (in my 3D app I'd select the triangles and 'unweld' them), before you export it to B3D format.
Chuckie? :P
It's hacky, but should work.
There's a downside to this, you'd need to make sure the triangles in question have unique vertices, by that I mean the triangles vertices must NOT be shared/used by any other triangles, otherwise the texture mapping on those 'other' triangles will look screwed up.
Which means, you're going to need to edit those triangles in your model/animation app (in my 3D app I'd select the triangles and 'unweld' them), before you export it to B3D format.
horror film puppet
Chuckie? :P
It's hacky, but should work.