hide triangle of animated mesh

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Ive been racking my brain for weeks on this one. I tried splitting my model into different parts but no matter what I do, it looks like a horror film puppet. All I need to do is to be able to hide certain triangles on the model at certain times.

Ive tried using alpha commands, but once I enable alpha on my model, the whole model becomes somewhat see through no matter what I do. Ive rebuilt the mesh triangle by triangle to enable vertex colors (Why? I dont know), but it loses any animation doing this.

Anyone got any ideas on this?