"baking" animated entity?

Blitz3D Forums/Blitz3D Programming/"baking" animated entity?

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I have an boned animated entity. I would like to copy the entity at a particular frame of animation, but I don't want the bones and animation data in the copy.

In my particular example, when the character dies, I want to change the character entity into a non-animated mesh entity, but in the currently animated pose.

Does anyone know if this can be done?