I have an boned animated entity. I would like to copy the entity at a particular frame of animation, but I don't want the bones and animation data in the copy.
In my particular example, when the character dies, I want to change the character entity into a non-animated mesh entity, but in the currently animated pose.
Does anyone know if this can be done?
In my particular example, when the character dies, I want to change the character entity into a non-animated mesh entity, but in the currently animated pose.
Does anyone know if this can be done?