Scouts are fine as-is, without the +50% cap-rate, they'd be useless for near everything except CTF, the thing that needs to be fixed it mass-Scout runs, which I guess they can implement a "diminishing results" system perhaps?
Shame there's only the one map I've played where turrets are out of range, but clearly in view to snipe safely.
Regardless, the game is still really damned balanced as-is (aside from scout-rush), typically when a game is in beta, people find a way to exploit game/map mechanics, and then hammer that to keep on winning. Cleanest beta product I've ever experienced.
(and scout-rush will likely be fixed in some way before retail)
the fastest way actually to kill a turrent is a sniper ... his bullet is multiple times as powerfull as a rocket ...
Shame there's only the one map I've played where turrets are out of range, but clearly in view to snipe safely.
Regardless, the game is still really damned balanced as-is (aside from scout-rush), typically when a game is in beta, people find a way to exploit game/map mechanics, and then hammer that to keep on winning. Cleanest beta product I've ever experienced.
(and scout-rush will likely be fixed in some way before retail)