I don't believe that the Project Gotham racing games were even intended for Hardcore racing sim fanatics. It was never intended to be realistic which is probably why the main gameplay of the first two games revolved around stacking up tricks in multipliers to get higher credit pointed (Kudos). With these points you could buy new cars.
In many ways it has more in common with Tony Hawks skateboard games, I much prefer cars to skateboarding so it's obvious which I prefer.
I never played PGR 3 because it didn't seem like fun starting with a supercar. I liked working up from nothing, and driving cars like the rotary engine Cosmo. As far as sims go, I can have more fun driving my own car around town that I'm likely to get in most racing games.
With Aerial Antics, I really like the idea behind the game, and with some time and effort I still think it has a lot of potential. It must be about 4 years old, and compares very favourably with other budget shareware games from that time.
In many ways it has more in common with Tony Hawks skateboard games, I much prefer cars to skateboarding so it's obvious which I prefer.
I never played PGR 3 because it didn't seem like fun starting with a supercar. I liked working up from nothing, and driving cars like the rotary engine Cosmo. As far as sims go, I can have more fun driving my own car around town that I'm likely to get in most racing games.
With Aerial Antics, I really like the idea behind the game, and with some time and effort I still think it has a lot of potential. It must be about 4 years old, and compares very favourably with other budget shareware games from that time.