Tforming Rotation?

Blitz3D Forums/Blitz3D Programming/Tforming Rotation?

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Hey guys,

I have a program that needs a math function that can convert an entity's local orientation to that of the world. I know I can use tform to tranform positions just fine, but what about rotations. I'm converting this to the ODE lib, which doesn't seem to understand rotating things(applying force) locally, so I can't really use built in functions to do this.