Is this Timing Code sound?

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Well it's really smooth with the core running at 100fps and the render running wild. I think I'm gonna leave it there for now I guess.

What I want to do it just get past the timing part. Establish a good method and stick with it. Something that will run fine on most decent computers. I'm not catering to granny who still has a 386SX with a green screen haha.

Now I have to rework the exhaust variables because the new timing method screwed everything! Getting the frame delta and using that directly just makes everything stutter too much. Plus there's no use in doing all the physics 500+ times a second and multiplying by the frame delta when you can just lock the physics loop at 100 and let the renderer go nuts. The latter is definitely smoother.

EDIT: Ha! I fired a missile and the timing code made it stay in mid air. I saw it and was like WTF is that a bogey!? I didn't put bogies in yet....