@faktor
1) open "blitzmaxinstalldir/src/bmk/bmk_util.bmx"
2) search "function compileC"
3) search ?Win32 ... "opts:+"
4) replace like you wish
5) build the file (F5)
6) copy the new "bmk.exe" into "blitzmaxinstalldir/bin"
7) open BlIDE
8) select "Modules - Advanced Modules Builder" (or so)
9) click on "inverse selection"
10) deselect all things with "jpg", "tga", "png" (brl.pngloader and so on)
11) deselect axe.maxgui (or where it was included)
12) press "build modules"
13) wait until finished
14) all modules are now compiled using your installed mingw/gcc-version and the settings made in the "bmk_util.bmx"-file
Didn't test if step 10 and 11 are needed in v1.26.
bye
MB
1) open "blitzmaxinstalldir/src/bmk/bmk_util.bmx"
2) search "function compileC"
3) search ?Win32 ... "opts:+"
4) replace like you wish
5) build the file (F5)
6) copy the new "bmk.exe" into "blitzmaxinstalldir/bin"
7) open BlIDE
8) select "Modules - Advanced Modules Builder" (or so)
9) click on "inverse selection"
10) deselect all things with "jpg", "tga", "png" (brl.pngloader and so on)
11) deselect axe.maxgui (or where it was included)
12) press "build modules"
13) wait until finished
14) all modules are now compiled using your installed mingw/gcc-version and the settings made in the "bmk_util.bmx"-file
Didn't test if step 10 and 11 are needed in v1.26.
bye
MB