BMK modifications

BlitzMax Forums/BlitzMax Programming/BMK modifications

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

@faktor


1) open "blitzmaxinstalldir/src/bmk/bmk_util.bmx"
2) search "function compileC"
3) search ?Win32 ... "opts:+"
4) replace like you wish
5) build the file (F5)
6) copy the new "bmk.exe" into "blitzmaxinstalldir/bin"

7) open BlIDE
8) select "Modules - Advanced Modules Builder" (or so)
9) click on "inverse selection"
10) deselect all things with "jpg", "tga", "png" (brl.pngloader and so on)
11) deselect axe.maxgui (or where it was included)
12) press "build modules"
13) wait until finished

14) all modules are now compiled using your installed mingw/gcc-version and the settings made in the "bmk_util.bmx"-file



Didn't test if step 10 and 11 are needed in v1.26.


bye
MB