@Pepsi: I totally appreciate you. The primary Blitz files are HPv1.2.bb (Lib), HP_Game.bb (Server), and HP_Player.bb (Client).
To test the Server/Client locally: Run the HP_Game Server, followed by the HP_Player Client within the Blitz3D IDE.
All gameobject movement is managed on the Server. The Client merely sends messages to the server to move the player and displays the objects based on the state and orientation info received by the server.
I'm using a custom UDP Network Lib loosely based on Blitz DirectPlay.
I will be available to test 10/03/07 20:00 GMT or later.
To test the Server/Client locally: Run the HP_Game Server, followed by the HP_Player Client within the Blitz3D IDE.
All gameobject movement is managed on the Server. The Client merely sends messages to the server to move the player and displays the objects based on the state and orientation info received by the server.
I'm using a custom UDP Network Lib loosely based on Blitz DirectPlay.
I will be available to test 10/03/07 20:00 GMT or later.