Before I start, I'm a LW user.
Regarding the article:
Lightwave's been able to do cloth for years using motion designer.
I'd put forward a biased argument that it can pull off simple fluid simulation too, using it's native particle system with self interacting particles, i.e, you can 'fill containers' using it, I've done it myself. But strictly speaking that's a hack, all down to PR I guess :P
Hypervoxels as a 'top unique feature?'
They say it needs FPrime, Sasquatch & Dynamite to be 'film/production' ready. That's harsh. :) Lightwave's been used in film & production before those plugins even existed I think LOL. Of the 3, FPrime would be the 'must have', but by no means do you *need* it to do film/production work.
Now then, they missed out network rendering in the Rendering section, I wonder why? That's a crucial element of rendering in a professional environment.
Network rendering in LW has always been free! AFAIK, most other serious 3D applications charge a fair bit of money for each 'node' you wish to render on (can be quite costly!)
Other than that, that's a fair view of Lightwave. Can't speak for the others, never used them.
Regarding the article:
Lightwave's been able to do cloth for years using motion designer.
I'd put forward a biased argument that it can pull off simple fluid simulation too, using it's native particle system with self interacting particles, i.e, you can 'fill containers' using it, I've done it myself. But strictly speaking that's a hack, all down to PR I guess :P
Hypervoxels as a 'top unique feature?'
They say it needs FPrime, Sasquatch & Dynamite to be 'film/production' ready. That's harsh. :) Lightwave's been used in film & production before those plugins even existed I think LOL. Of the 3, FPrime would be the 'must have', but by no means do you *need* it to do film/production work.
Now then, they missed out network rendering in the Rendering section, I wonder why? That's a crucial element of rendering in a professional environment.
Network rendering in LW has always been free! AFAIK, most other serious 3D applications charge a fair bit of money for each 'node' you wish to render on (can be quite costly!)
Other than that, that's a fair view of Lightwave. Can't speak for the others, never used them.