Textures: transparent PNG problem

BlitzMax Forums/BlitzMax OpenGL Programming/Textures: transparent PNG problem

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Yeah, the effect you're seeing there is what it looks like when you are supplying RGBA data but reading it in groups of 3 components instead of 4. It starts to read like:

RGB ARG BAR GBA etc which obviously will look all weird.

Make sure you also switch on alpha blending bend mode.