Treeparty-BE Released

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Nice work.

Yah 1000 trees is a bit unrealistic for any game engine, i just tossed that amount in there for stress testing. However, with the latest update the core is even more capable of running 1000 ( at once ) entities.

Actually, you could easily run at > 60 FPS with over 100,000 trees if you used batched impostoring techniques. However, this would be almost impossible in Blitz3D (without vertex shaders). (But considering this engine is using B3D/DX7, very very nice work :D )