Octree based culling?

Blitz3D SDK Forums/Blitz3D SDK Programming/Octree based culling?

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It would be nice if you could enable Octree (or similar AABB tree or whatever) to meshes as large levels need to be split as it stands now. (To optimize rendering)
And we all know the code is in MiniB3D. It would make a great update for Blitz3D too ;)