So if you've finished a game that sucked (like PONG or Space Invaders) and your next game is gonna be awesome (like Lemmings or Elite) then you're better than the guy who just went straight for the gold. An interesting metric.
You and Gabriel both have serious reading comprehension skills. I never said anything remotely close to what either of you responded to.
What I said was releasing 10 crappy games that don't sell shouldn't get you on the top game maker list. Releasing one game that sells 10k plus units should though. It's all about quality. Hope you both get it now lol. I personally would rather release nothing, than release a mediocre game. I haven't seen anything released from either of you so I'm assuming you both have the same ambition as me; to release something you're proud of. Until then, you just keep coding.
Measuring success by actually finishing a game is assinine.
Case in point: that game by Xylvan. While it is commendable that he finished his game (in his own mind at least), and he does deserve credit for that, the game shouldn't land him in the top game-maker list.
And the last try...It's not a measure of quantity, it's a measure of quality. GA puts out quality. MDickie puts out quantity. I don't know how else to explain it to you both.