Just looked at the syntax, kinda looks like pascal / blitz!
Although I did see some code that had ; on the end of every line... not sure if that's optional or what.
Although I did see some code that had ; on the end of every line... not sure if that's optional or what.
Var cam, cam2, camPiv, light : Element cube,blur, ground, tex : Element Begin OpenScreen // Create the first camera and attach it to a pivot camPiv = CreatePivot cam = CreateCamera(camPiv) EntitySetAttribute(cam, 'focallength', 100) EntitySetAttribute(cam, 'depthofview', 1000) UseCamera(cam) PositionEntity(cam, 0, 0, 5) light = CreateLight SetShadowLight(ground, light) PositionEntity(light, -20, 30, 40) cube = CreateVirtObject(C3DSPACETEXT) EntitySetAttribute(cube, 'text', 'COBRA') EntitySetAttribute(cube, 'extrusion', 1) EntitySetAttribute(cube, 'textheight',0.5) PositionEntity(cube, 0, 0, 0) blur = CreateVirtObject(C3DBLURFX) Repeat TurnEntity(cube, 0, 0.05*FrameTime, 0.05*FrameTime) Flip Until KeyDown(VK_ESCAPE) CloseScreen End