Cobra2D/3D is based on GLScene while Pure2D is on Graphics32.
I'll stick with Cobra's Pure2D currently till Graham wrapped the Cobra3D DX9 render out.
nd yes, Cobra is procedural, but may come OO in later stage.
I'll stick with Cobra's Pure2D currently till Graham wrapped the Cobra3D DX9 render out.
nd yes, Cobra is procedural, but may come OO in later stage.