2 chwaga: no, it seems like Tokamak (physics engine used) make rigid bodies "sleepy" to fast. I don't know where can I set a threshold for a quantity of motion to "keep awake" per integration step to avoid this.
Maybe I need add an option to restart level if things went wrong (missed two shots for example).
Geehawk:
>Too hard now I would say. The last one felt better.
no pain no game ;-)
i'll think about it.
Maybe I need add an option to restart level if things went wrong (missed two shots for example).
Geehawk:
>Too hard now I would say. The last one felt better.
no pain no game ;-)
i'll think about it.