Maskimage() help

Blitz3D Forums/Blitz3D Programming/Maskimage() help

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Um yeah... For one use one mask color for the whole thing as a suggestion... and I personally use either 255,0,255 or 0,255,255 which is either bright pink or bright teal...

Next

test=Loadimage("my_image.bmp")
MaskImage test,255,0,255;for pink
MaskImage test,0,255,255;if teal whatever you choose only do one.

next

while keydown(1) = false

drawimage text,x,y

flip
wend

dont call your mask image commands during the loop, call them directly after load time.

-Scott