Is there a way to know how many entities Blitz currently has in memory? I'm working on solving memory leaks and this would be extremely helpful.
I've searched and can't find an answer to this. I know of Trisrendered(), and RuntimeStats(), but those don't have entity count info.
I've searched and can't find an answer to this. I know of Trisrendered(), and RuntimeStats(), but those don't have entity count info.