this will cause z-oder problems. i mean if you render the reflection-entities first, the others will always be in front of them.
i wouldnt use a mirror tho...
its for small things only. and if using stencil shadows it'll be very bugy. using particles will make it slow
i wouldnt use a mirror tho...
its for small things only. and if using stencil shadows it'll be very bugy. using particles will make it slow