I'm starting a project next year, when I start the project I will use the best tool available to me at the time - I wont be waiting for a middleware developer and end up hanging on a promise that isnt fulfilled, I dont do that, I use what is available and I deliver. I dont like failing to deliver.
When I start this project I will be looking at all the 3D engine options available to me. The irony here is I came to Blitz after getting frustrated with the bugs in DarkBASIC. Now I look at how Blitz has not moved forwards and how DBP has most of it's issues resolved and i'm thinking "Smegg, I have to go back to that god aweful syntax again".
Syntax aside, it's now a better engine that what Blitz can offer me, with B3D stuck in last decade and the engine options for BlitzMax either being expensive, slow, or lacking key features.
Believe it or not I do care about Blitz. I have had my moneys worth out of the products I have bought. I speak critically of the current development drive because I like so many old timers know what *could* be great.
I know many people on this forum have joined Mark on his whirlwind adventure and love BlitzMax and all it delivers. There are also others that remember Blitz3D and just want to see it modernised, we dont care much for the 'power' of BlitzMax because the bottom line is, no matter how powerful it is, the damned thing is much slower to develop in than Blitz3D.
Dont get me wrong, I love having strict compilation, but as far as I am concerned and my own programming interests this and compatibility with OSX (choice of 3D engine depending) is the ONLY thing BlitzMax has going for it when I compare it to Blitz3D.
So yes, call me stuck in the times or say i'm a fool to want those fancy new features in a crude old basic, but you know what - I remember when I did have a great 3D engine in a crude old BASIC, it's just out of date, and there is no replacement.
So forgive me for arguing a case for a decent 3D engine for BlitzMax. Call be deluded if you will, but thats why I came to Blitz and thats why I fear I will have to leave Blitz.
When I start this project I will be looking at all the 3D engine options available to me. The irony here is I came to Blitz after getting frustrated with the bugs in DarkBASIC. Now I look at how Blitz has not moved forwards and how DBP has most of it's issues resolved and i'm thinking "Smegg, I have to go back to that god aweful syntax again".
Syntax aside, it's now a better engine that what Blitz can offer me, with B3D stuck in last decade and the engine options for BlitzMax either being expensive, slow, or lacking key features.
Believe it or not I do care about Blitz. I have had my moneys worth out of the products I have bought. I speak critically of the current development drive because I like so many old timers know what *could* be great.
I know many people on this forum have joined Mark on his whirlwind adventure and love BlitzMax and all it delivers. There are also others that remember Blitz3D and just want to see it modernised, we dont care much for the 'power' of BlitzMax because the bottom line is, no matter how powerful it is, the damned thing is much slower to develop in than Blitz3D.
Dont get me wrong, I love having strict compilation, but as far as I am concerned and my own programming interests this and compatibility with OSX (choice of 3D engine depending) is the ONLY thing BlitzMax has going for it when I compare it to Blitz3D.
So yes, call me stuck in the times or say i'm a fool to want those fancy new features in a crude old basic, but you know what - I remember when I did have a great 3D engine in a crude old BASIC, it's just out of date, and there is no replacement.
So forgive me for arguing a case for a decent 3D engine for BlitzMax. Call be deluded if you will, but thats why I came to Blitz and thats why I fear I will have to leave Blitz.