agree with sswift...
I like the simplicity of Blitz3D... with a small set of command you can do almost everything (game/multimedia related).. I switched from my own C++/DirectX engine to Blitz3D, because its fast, simple and do exactly what I want to do in a few lines of code.
You want to do some complex and serious application ?
-> Try Visual C#, it is just better for these kind of application (you have reflexion, OOP, nice GUI classes,...)
What we need on BlitzMAX is max3D. Everything else is nice to have but not essential.
I like the simplicity of Blitz3D... with a small set of command you can do almost everything (game/multimedia related).. I switched from my own C++/DirectX engine to Blitz3D, because its fast, simple and do exactly what I want to do in a few lines of code.
You want to do some complex and serious application ?
-> Try Visual C#, it is just better for these kind of application (you have reflexion, OOP, nice GUI classes,...)
What we need on BlitzMAX is max3D. Everything else is nice to have but not essential.