DirectX support for MiniB3D

BlitzMax Modules Forums/MiniB3D/DirectX support for MiniB3D

Its not a question of dx "support" for MiniB3D, All the commands would need to be re-written for DX, so it more a question of "How long would it take to write an eqivilant MiniB3D in DX"

And the answer is
1) As long as it took Simonh to write MiniB3D in the first place so .... 6mths so 104hrs @ 4 hrs a week (Simon better numbers?)
2) A DX miniB3D would be the B3DSDK ;- That is it already exists, as a product from BRL

Its doable, but why bother, the SDK is $100, (Which you may or may not concider steap), but at my estimate of 104hrs thats less than $ an hour.
If you really cannot afford that, then IrrB3D by Gman has nearly the same command set and is openGL, DX8, DX9 and two software renders.