Sprite Candy layers

Blitz3D Forums/Blitz3D Beginners Area/Sprite Candy layers

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks a lot - yes that was just the sort of pointer I needed. I'm making progress again now.

My idea now is to have two types - mobs and props. Mobs can be shot and props block shots.

When player fires the program iterates through the collection of mobs and checks if their collision shape hits shotXY. If yes then iterate through each higher layer until a prop collision shape hits shot XY. If no prop collsion shapes match then player scores a kill.

Does that sound like a reasonable approach or am I missing something?