How to warp entities ("temporally no collisions")

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Yes, I'm pretty sure I don't fully understand :) (Note: I'm rusty on blitz collision - haven't used them for many years)
But I thought PositionEntity would also cancel out collision checking (for that frame for that entity) - and you would need to use MoveEntity in order to preserve collision when tranforming entities? Is that not correct??

But I'm intersted to know/understand why:
PositionEntity + ResetEntity > Won't work in your case; whilst
HideEntity + PositionEntity + ShowEntity > DOES work for you..

Cheers,
D.