Delta timing and tile scrolling

BlitzMax Forums/BlitzMax Programming/Delta timing and tile scrolling

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Hmm, it MUST be possible I see no reason why not. You say here is a load of textures, they are all joined "perfectly" together, please render them nice and anti-aliased without the black background being picked up in the anti-aliasing. I just don't have a clue how ;-) Maybe when I've finished my game I can look into it more for fun (for making a cool scroller)