Delta timing and tile scrolling

BlitzMax Forums/BlitzMax Programming/Delta timing and tile scrolling

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What do you mean by "a real mesh"? What do you suppose a mesh is composed of? It's made of triangle strips. Unless I'm mistaken there is no other way to define a series of conencted vertices other than a strip, or a triangle fan. There is no way to define a `grid` of vertices. Unless, perhaps, in some kind of vertex array?