I think one reason people want to see a 3D module from Mark Sibly , is because it will create a standard for 3D in BlitzMax,
I beg to differ. You think that BlitzMAX is going to come along and all of the sudden, people who have spent YEARS integrating a 3rd party 3D engine is going to just abandon all that work and switch to Max3D? That would be absurd. I'm afraid the only people who are going to switch to Max3D are the same people who aren't going to do anything with. How are these alternatives called which are easy to use, powerful enough, supporting 3d and physics and working well together with BlitzMax on all three platforms?
Not everyone needs (or even wants) all of those things. I would rather discuss just one standard.
Why? Ignoring for a second the idea that there couldn't possibly exist a standard 3D engine - why would you want to limit your understanding to just one tool? If they are so good and powerful and nice, how come I can't see plenty of games written in BlitzMAX and any of other 3D solutions?
Probably for the same reason you don't see plenty of games written in Blitz3D - despite it being a much more mature product, that's been on the market longer and has a reasonably flexible and complete toolchain. Yet the only games that really come to mind are Naked War and Best Friends. Gee, this place does not change at all, ever, does it? ;o)
Plus ça change, plus c'est la même chose.