I keep reading about all these wonderful 3D alternatives to non-existent Max3D. If they are so good and powerful and nice, how come I can't see plenty of games written in BlitzMAX and any of other 3D solutions?
Even after all these years I can see what most people still want and why they want it. Basically, they want the stability, the ease and the productivity of Blitz3D in BlitzMax environment. They partially have it only with MiniB3D or B3D SDK, but the keyword is *partially*. We are still far away from the Blitz3D on steroids, which BMax should've been from beginning.
Barney
Even after all these years I can see what most people still want and why they want it. Basically, they want the stability, the ease and the productivity of Blitz3D in BlitzMax environment. They partially have it only with MiniB3D or B3D SDK, but the keyword is *partially*. We are still far away from the Blitz3D on steroids, which BMax should've been from beginning.
Barney