Too old to die young, or just too old to gamedev?

Miscellaneous Forums/General Discussion/Too old to die young, or just too old to gamedev?

Another thing that comes with ages is experience about what people like in games, what motivates them, what they enjoy and what they don't like. Then if you create within this framework your games will be more appealing. Being appealing doesn't mean non-creative it just means you have had to be constructively creative instead of randomly/expansively creative.