OpenGL and DX... I've read lots of posts regarding this issue and, my personal advice would be to make DX the default on windows, making sure all textures are in power of 2 files (16x16 or 32x32, 64x64, 128, 256 etc.) And give the final user the possibility to change the driver if he or she experiences problems with your game.
Is using opengl on windows a problem?
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