Surface cloned(?) problem with CopyEntity/CopyMesh

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Well, 50 is quite much - but I have a a fast computer, so on slow computer 25 characters might take same time as 50 on my... and different meshes are so that I can use different textures on those child surfaces...

Anyway:

That copyanimation might actually be what I'm after (since it's the animation file that's so big)...

Big thanks! I'll test and see how this goes.