Alpha textures are supported if you set the texture filters appropriately. Or if you specify the texture as having an alpha channel when exporting your b3d from your 3d package. For instance in Giles you can set the texture properties such as masking/alpha etc before exporting your model.
Caff - BSPs themselves do not have a licence fee for using them, they used to (or still do) have some kind of restrictions about the tools used to create them though.
Neochrome - why do you want to use BSPs, they offer very little in the way of benefits over regular blitz3d meshes other than occlusion calculations (see another thread I posted a couple of weeks back).
Caff - BSPs themselves do not have a licence fee for using them, they used to (or still do) have some kind of restrictions about the tools used to create them though.
Neochrome - why do you want to use BSPs, they offer very little in the way of benefits over regular blitz3d meshes other than occlusion calculations (see another thread I posted a couple of weeks back).