Too old to die young, or just too old to gamedev?

Miscellaneous Forums/General Discussion/Too old to die young, or just too old to gamedev?

Winni
- BlitzMax, has basic OO and provides a good set of game related commands, I've also got Blitz3D but after working with Objects for a few years can't get back into procedural code without wanting to create an object!

Worked with Java because I had too and found it (at the time/version) was not as nice as C++ although it did have garbage collection. It's API's also tended to feel clunky and bloated but that's based on the J2EE back end work I used to do.

C++ is good but you have to pull together all of the API's and get the thing to build even before you can start building a game!

Probably because BlitzMax was different/'simpler' than the languages I have used in work!