You mean with or without bones ? With bones, I think, only LoadAnimMesh could be a solution. Else, you could write a Function that copies the animation as well. Or you could maybe use LoadAnimSeq to load the animation onto the copied object.
Surface cloned(?) problem with CopyEntity/CopyMesh
Blitz3D Forums/Blitz3D Programming/Surface cloned(?) problem with CopyEntity/CopyMeshThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.