That should be ported to BlitzMax: a software and hardware independent Render API!
It's a shame one can't use multithreading with BlitzMax but a split up engine working over network (127.0.0.1) could be very interesting. With the right math optimizations and a fast CPU this could be a perfect API for indie devs ^^
It's a shame one can't use multithreading with BlitzMax but a split up engine working over network (127.0.0.1) could be very interesting. With the right math optimizations and a fast CPU this could be a perfect API for indie devs ^^