FOr combining max2d, Look at his post http://www.blitzbasic.com/Community/posts.php?topic=69542
you will need to recompile minib3d mod (you know how to do that?)
...and here is an example:
you will need to recompile minib3d mod (you know how to do that?)
...and here is an example:
Import sidesign.minib3d Graphics3D 640,480,32,2 Local mycube:TEntity=Createcube() PositionEntity mycube,0,0,5 Local cam:TCamera=CreateCamera() CameraViewport cam,100,100,400,300 CameraClsColor cam,0,0,255 Local light=CreateLight() While Not KeyHit(KEY_ESCAPE) 'everything 3D goes here TurnEntity mycube,1,1,0 RenderWorld() TGlobal.BeginMax2D 'put 2D in between BeginMax2D and EndMax2D SetColor 255,255,0 DrawRect 0,0,100,100 TGlobal.EndMax2D Flip Wend End