I did not know about an extended version for miniB3D. So thanks for the tip.
I tried to find the answer there but I still don't get it. You say it's pretty basic but I'm completely stuck. I can't also find any BlitzMax example that shows what I need. Which surprices me because I think it's quite commen to combine a 2D interface with a 3D viewport. E.g. a space travel game where you can select/buy a space ship. The interface (with the buy button, the price and other stats) is in 2D and the preview of the selected ship is a 3D viewport with a rotating model of the ship in it.
I tried to combine the Graphics() comand with the Graphics3D() command but obviously that doesn't work. And the CanvasGraphics3D () command requires a gadget object so that seems to be used in combination with a maxGUI window and that is not what I want.
Could you give a very short example presenting a max2D graphics window (so no maxGUI) containing a miniB3D viewport at location 100, 100 with size 400x300?
How should the main repeat loop look like?
I tried to find the answer there but I still don't get it. You say it's pretty basic but I'm completely stuck. I can't also find any BlitzMax example that shows what I need. Which surprices me because I think it's quite commen to combine a 2D interface with a 3D viewport. E.g. a space travel game where you can select/buy a space ship. The interface (with the buy button, the price and other stats) is in 2D and the preview of the selected ship is a 3D viewport with a rotating model of the ship in it.
I tried to combine the Graphics() comand with the Graphics3D() command but obviously that doesn't work. And the CanvasGraphics3D () command requires a gadget object so that seems to be used in combination with a maxGUI window and that is not what I want.
Could you give a very short example presenting a max2D graphics window (so no maxGUI) containing a miniB3D viewport at location 100, 100 with size 400x300?
How should the main repeat loop look like?