I am pleased you explained that noel , because I was wondering whether to actually bake in the edges of my subdivided model.
But actually If i builld in enough bevels in the right places, the vertex shading looks really nice.
trying to bake edges on top of edges is not a good idea. My normal maps are now only resolving micro detail, not chamfered edges.
Nice dumpster BTW
But actually If i builld in enough bevels in the right places, the vertex shading looks really nice.
trying to bake edges on top of edges is not a good idea. My normal maps are now only resolving micro detail, not chamfered edges.
Nice dumpster BTW