Your pseudo code is right. (if you have issues with max2d look on this forum for workaround, or use Klepto extended version which has functions enabling mixing minib3d with max2d).
Don't forget to set the viewport of your rendering camera at the desired x,y location.
It's really pretty basic ... or I don't understand your question.
Don't forget to set the viewport of your rendering camera at the desired x,y location.
It's really pretty basic ... or I don't understand your question.