@BIG BUG: My FPSRPG is a Cooperative Multiplayer RPG. It plays like a Single Player RPG allowing upto 8 friends to join in your Quests realtime.
NPC AI and Dialog are controlled by the Server. Thus, I transmit NPC & Player movement, Animation, Dialog, and other info to all players participating in Quests.
For 8 players this is not a big challenge, however, the server will manage 32 simultaneous Quests for a total of 256 players.
Another Multiplayer feature is Quest Building in which upto 16+ Players can participate in creating new Quest & Tournament (Deathmatch & CTF) Maps , popuated with Buildings, NPCs, Beast, Items, Keys and Triggers.
This Quest Building System is at the heart of the Engine/Game System and how I'm creating the initial RPG Quests and Tournament Maps with help of some online buddies.
NPC AI and Dialog are controlled by the Server. Thus, I transmit NPC & Player movement, Animation, Dialog, and other info to all players participating in Quests.
For 8 players this is not a big challenge, however, the server will manage 32 simultaneous Quests for a total of 256 players.
Another Multiplayer feature is Quest Building in which upto 16+ Players can participate in creating new Quest & Tournament (Deathmatch & CTF) Maps , popuated with Buildings, NPCs, Beast, Items, Keys and Triggers.
This Quest Building System is at the heart of the Engine/Game System and how I'm creating the initial RPG Quests and Tournament Maps with help of some online buddies.