Best Compression for a Blitz3D Network Messages?

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How does your game work? For maximum efficiency you have to design your net code especially for your game. Use restrictions in your gameplay to save net traffic.

I don't think compressing your packets will help here.
Why would one compress a chat message? It takes around 1000 times more time writing it(as a player) than transfering it.

Compressing your data makes only sence with a huge amount of it like bitmaps or sounds.

Send only data that's needed for an accurate gameplay. As a player I don't bother what happens on the other side of the map or if an enemy looks in the right direction if its just one pixel big...

Elaborate on how your game works, maybe we can give better hints then.