I have a tiny problem with texturing. In Milkshape it's possible to have ONE mesh and then several GROUPS. You can assign different textures to each group, and when Blitz loads (and uwmap etc. stuff is set) somehow it magically knows what texture goes where when you simply load the model. Like if you have group for "feet_texture" and "head_texture" it automagically loads the corrent "feet.jpg" and "head.jpg"... but the moment you try to EntityTexture(model, "feet.jpg") it will apply the feet texture to the WHOLE model.
If I want to change the texture - it won't happen. Since there's only one mesh, I cannot use FindChild to find the meshes, and FindChild does not find texture groups.
So - is it possible to change the texture? There must be some way how Blitz3D knows where to put textures.
Any help?
If I want to change the texture - it won't happen. Since there's only one mesh, I cannot use FindChild to find the meshes, and FindChild does not find texture groups.
So - is it possible to change the texture? There must be some way how Blitz3D knows where to put textures.
Any help?