problem with setmaskcolor

BlitzMax Forums/BlitzMax Beginners Area/problem with setmaskcolor

how about just using the pixmap stored in the image and alter the mask color and let blitzmax reload it with the altered mask color?

but generally, using 2 images will be faster as reload means create a texture once again out of the image.

And no, this can not be avoided under opengl unless you use shader, DX is a different thing but you would need to do it manually.