hm, since i dont know anything about BSP, i cant work on this... but my blending looks weird.

in half-life the flashlight works as follows: a texture UV coordinate in the lightmap image is picked and the lightmap image is getting white at this place. no decal engine, no overlay!

in half-life the flashlight works as follows: a texture UV coordinate in the lightmap image is picked and the lightmap image is getting white at this place. no decal engine, no overlay!