My first game on Blitzmax (Su Doku Live / http://www.deadpixelgames.com ) is a Universal Binary... Blitzmax works perfectly on Intel Macs, the only thing it lacks is to making use of the cross-compiler that is built into Xcode to produce the universal binaries. As it stands it requires access to both Intel and PPC in order to get the final executables out if someone wants to support a bigger user base.
Ah, and mac games sell pretty damn well.
PLS
Ah, and mac games sell pretty damn well.
PLS