Sin() and Cos()

Miscellaneous Forums/General Discussion/Sin() and Cos()

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

FlameDuck & vinylpusher, I'm basing myself strictly on command benchmarks. If a Cos() command takes 20 times longer than retrieving a value from a table, then it's fairly safe to say that a LUT is at least 10 times faster in that case, no?

Cheers.