thats why we dont use BSP levels or MD2 meshes. they are not flexible to do those things...
imagine my shadow system
now imagine, that the shadows are not black anymore, but white. that is all!
instead, for light conies i would go for texture projection...
imagine my shadow system
now imagine, that the shadows are not black anymore, but white. that is all!
instead, for light conies i would go for texture projection...