Sledge:
I just tried to convert the Shadow System to MiniB3D, but I give up.
MiniB3D handles entities and meshes differently from Blitz3D, and I'm not sure how to change my code to make it work. For example in Blitz3D you would pass an entity to GetSurface. In MiniB3D, it wants a mesh. I'm not sure if or how you should go about converting an Entity to a Mesh, and I'm not sure you can. I also don't know what dangers lurk in loading a mesh which has non-mesh entities like pivots embedded in it. How is that handled? There's no documentation.
I just tried to convert the Shadow System to MiniB3D, but I give up.
MiniB3D handles entities and meshes differently from Blitz3D, and I'm not sure how to change my code to make it work. For example in Blitz3D you would pass an entity to GetSurface. In MiniB3D, it wants a mesh. I'm not sure if or how you should go about converting an Entity to a Mesh, and I'm not sure you can. I also don't know what dangers lurk in loading a mesh which has non-mesh entities like pivots embedded in it. How is that handled? There's no documentation.