I'm not entirely sure about the situation either.
In my example the square's transformation matrix could be set up to cancel out the skew effect. But this can't be achieved within the Blitz3D "rotate and scale" system. So maybe it is not allowed.
In my example the square's transformation matrix could be set up to cancel out the skew effect. But this can't be achieved within the Blitz3D "rotate and scale" system. So maybe it is not allowed.